Campaign
Multiple
Client
Multiple
Experience
- Gamucatex — Narrative Designer & Writer
- Three month position as narrative designer
- Led briefing efforts for main theme composition
- Worked with team nail down central story, including protagonist, motivation, naming & world
- Curiosity Killed the King — Writer & Narrative Consultant
- Unannounced Non-linear AR Experience from CKTK, leveraging research into an interactive conversation with an actual historical individual in a rendered historical space.
- Reality Lab — Narrative Consultant
- Ongoing narrative consultation for a technology-focused storytelling in AR and emerging media
- Jupiter Saloon
- Jupiter Saloon is a versatile narrative IP that I co-created. The setting is a dive bar in space where patrons can settle their tabs with a good story. We released the successful first season of the audio drama version in 2022. I have been exploring the world as a basis for non-linear narrative in Twine, and we also had a several-months pitch with a AAA game studio about using the IP as the backdrop for anthology storytelling.
- Trailer for Audio Drama
- Twine Game
- Supermassive Pitch
- Psychic Attack!
- Games Document (Alpha)
- GradCommx
Curriculum
- edX
- Writing for Video Games
- Video Game Writing Essentials (completed)
- Writing Video Game Characters (completed)
- Writing Video Game Scenes and Dialog
- Worldbuilding for Video Games
- Interactive Narrative
- Working as a Game Writer
- Writing for Video Games
- Film London Labs: The Games Sessions — Attendee
Reading List
- Blood Sweat and Pixels by Jason Schreier
- Hit Reset by Jason Schreier
- Adventures in the Screen Trade by William Goldman
- Writing for Games by Hannah Nicklin