Narrative Designer | Video Game Writer

Let’s talk about how I can help your next game.

Campaign

Multiple

Client

Multiple

Experience

  • Gamucatex — Narrative Designer & Writer
    • Three month position as narrative designer
    • Led briefing efforts for main theme composition
    • Worked with team nail down central story, including protagonist, motivation, naming & world
  • Curiosity Killed the King — Writer & Narrative Consultant
    • Unannounced Non-linear AR Experience from CKTK, leveraging research into an interactive conversation with an actual historical individual in a rendered historical space. 
  • Reality Lab — Narrative Consultant
    • Ongoing narrative consultation for a technology-focused storytelling in AR and emerging media
  • Jupiter Saloon
    • Jupiter Saloon is a versatile narrative IP that I co-created. The setting is a dive bar in space where patrons can settle their tabs with a good story. We released the successful first season of the audio drama version in 2022. I have been exploring the world as a basis for non-linear narrative in Twine, and we also had a several-months pitch with a AAA game studio about using the IP as the backdrop for anthology storytelling. 
    • Trailer for Audio Drama
    • Twine Game
    • Supermassive Pitch
  • Psychic Attack!
  • GradCommx

 

Curriculum 

  • edX
    • Writing for Video Games
      • Video Game Writing Essentials (completed)
      • Writing Video Game Characters (completed)
      • Writing Video Game Scenes and Dialog
      • Worldbuilding for Video Games
      • Interactive Narrative
      • Working as a Game Writer
  • Film London Labs: The Games Sessions — Attendee

 

Reading List

  • Blood Sweat and Pixels by Jason Schreier
  • Hit Reset by Jason Schreier
  • Adventures in the Screen Trade by William Goldman
  • Writing for Games by Hannah Nicklin